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3 Pokémon Titles That Didn't Get the Love They Earned

In the wake of a taste of global harmony thanks to Pokemon Go, there's no question that the monster collecting franchise is about as popular gaming titles around. The iconic Pikachu is just as identifiable as Mickey Mouse, if not more so. The ongoing frenzy surrounding trading card values guarantees near-daily Pokemon headlines. It would be difficult to find a pocket monster game that didn't sell at least a couple million copies. Remarkably, unofficial Pokémon games go viral annually.

However despite that ubiquity and fame, some Pokémon games that are totally underappreciated. These are titles that didn't get their fair shake, or were buried by the hype of the mainline series. These are Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. With these criteria in mind, we won't be offering just one more reminder for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?

Pokémon Ranch: The Chill Forerunner

An excessive number of Pokémon games focus on the combat element of the series, and far too few of them focus on the everyday realities that would come with owning a pet. Sure, modern titles include minor mechanics like these in recent entries—you can pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to hold monsters from various titles. Reviews from its release said Ranch was a poor if not outright hideous game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a ranch where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was before the rise of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Many never realized that Ranch's concept to observe your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to broadcasting the game continuously. The individual who runs the channel states that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Board Game Lost

Did you know that Pokemon once had an licensed board game with action figures? Pokemon Duel was the 2016 effort to adapt the physical experience in a more approachable form. Duel was also, unfortunately, one of Pokémon's first forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

These poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a daunting eyesore.

Pokémon: Magikarp Jump: The Absurd Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.


With numerous core games and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball fondly despite argu

About the author

Steven Mckinney DDS

A seasoned travel writer and Las Vegas enthusiast with over a decade of experience exploring Sin City's hidden gems and luxury resorts.

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